A great deal of attention has been paid to outwardly directed influence campaigns mounted by world governments in recent months.  At the forefront of the public’s attention has been Russia, due to their efforts to influence voters leading up to the 2016 Presidential election, and following efforts to sow discord within the American people in places like Charlottesville, where some Americans were more than happy to sow some discord of their own.  Throughout all the posturing, bravado, and tap dancing exhibited on both sides of the aisle regarding Russian influence, however, little attention has been paid to another nation that produces propaganda as a varsity level: China.

Here on SOFREP, we’ve already addressed China’s massive and ever-growing influence on American motion pictures.  Huge investments from China have injected Chinese interests into a number of major studios, and the government’s formal censorship practices demand that no content that can be construed as even remotely anti-Chinese makes it onto the screen, or else the movie will be banned from the second largest paying audience in the world.  We’ve also already discussed their internal propaganda efforts, employing big names like Jackie Chan to force influence into popular culture wherever they feel able.  Many of these efforts, however, have proven less than effective, as modern culture and technology intertwine into an amalgam of non-stop exposure and market saturation-induced cynicism.

China’s most recent effort, however, may have cracked the code when it comes to appealing to the younger generation of citizens that have proven extremely difficult to influence by traditional means; a smart phone applications.  More specifically, it’s a game.