Whenever we talk about World War I and wars in general, we normally discuss, well, the war itself: the nations, their soldiers, tactics, the weapons, and all the numbers related to it, be it the number of deaths or costs, or areas. That’s totally understandable. Unpopularly and although not prioritized, the toys produced during wars were also affected and changed for reasons.

Before World War I, toys in Britain, France, and the United States were usually imported from Germany. As the conflicts began, the patriotic fever also increased, and they didn’t want anything from Germany anymore. Their toys became unpopular, to say the least. While these nations were preparing for war, it was business as usual to the manufacturers. They took the opportunity of filling the gap in the market and the demand for nationalistic toys, in a sense that they altered those popular toys into their nationalistic versions. Toy weapons, toy soldiers, and even board games were all made realistic in the sense that uniform colors, gun details, and technicalities were accurate. Department stores would display large battle scenes on their windows that accurately represent the real battle details like the trenches, artillery, soldiers’ uniforms, and the likes.

Unconscious Doll Exerciser

National Doll League Children’s Unconscious Doll Exerciser (EPH 3325). Photo: IWM London

We’re not sure why it’s called “unconscious,” but we sure do hope it’s not because there is a conscious version of it. Eugene Sandor patented this National Doll League Children’s Unconscious Doll Exerciser in 1915 from the image of British soldiers during World War I. This rather cute dolly was designed to “encourage children to engage in healthy play activity as, associated with it, were details of 21 games which would stimulate health-giving exercise.”

Kill Kiel

Kill Kiel Board Game. (Photo: tarsasjatekok.com)

John Jaques of London published this inappropriately named two-player board game, the same company that had exclusive manufacturing rights for a chess set and snakes and ladders. In the game, children would move the Dreadnoughts into fighting positions across the sea, just like how it was in actual warfare in the North Atlantic. As written by Birmingham Children of War: